The Deep Dive Into…
Edict Zero – FIS
By Lex Scott
Welcome to part two of my deep dive into the masterclass in audio drama that is Edict Zero. If you’re new here make sure you check out my episode 1 review right here, before joining me for the rest of my journey.
And of course, spoilers ahead!
Episode 2, 2415 Part 2
3 seconds. In all my studies and my own experience in content creation, 3 seconds is all the time you’ve got to hook your audience in the online space. This of course is not true of all content: watching a movie you’ve usually got a few minutes to grab your audience’s attention, and just a few fewer for television. But online content: web series, social media videos… podcasts? You’ve got precious little time to really get to the point before your audience decides to move on to a more immediate gratification.
This is what was going through my mind in the opening moments of Episode 2. Now granted, as I’ve said before this show is quite a few years older at this point and it’s possible a lot of this information hadn’t really been gathered at that point. But still the scene setting in this show is excruciating from a modern viewpoint. They spend so much time setting the scene that I honestly believe if you decided to recut this show you would potentially lose about ten minutes of run time (probably an exaggeration but I really needed to get that off my chest).
I think the most maddening aspect of the scene setting is that most of it isn’t just establishing location through background noise like traffic etc to go along with any “new location” voice announcement. Most of it is actually world building and lede burying, BUT it all ends up being superfluous because they give us the same exact info in actual dialogue during the scenes being set up! It makes me feel like the show believes it really needs to hold my hand and lead me through it’s oh so labyrinthine and difficult plot, which makes me think either it doesn’t respect me enough to be able to follow along, or thinks it’s much much smarter and more elaborate than it is.
It all comes across really as clumsy exposition, compounded further by more clumsy foreshadowing and exposition. Don’t get me wrong, the idea of hiding info dumps in radio broadcasts that our characters are listening to in scene, that slowly fade out as the scene in actual starts to play out, is genius. But the problem is simply that too much time is taken with it all being repeated anyway, when each episode is already bordering on an indulgent run time.
Much like I’ve spent so much time on this one gripe I have with an admittedly high quality and objectively good show.
Side note I’m always genuinely torn when reviewing something; between being a creator and knowing what an achievement it is to just make something (especially independently) and thus shouting down excess criticism, and picking everything apart down to its tiniest components and being very critical indeed. I am really riding the line with this series, but it might be because I’m both reviewing it for work and also dissecting it to better understand what I want in my work.
Anyway, episode two is definitely a part two. Everything going on is just wrapping up previously established plot points aimed at putting everyone where they need to be before the action really gets going. We get some great world building in Kircher’s interactions with her AI butler Jasper (sassy or bitchy? Let me know in the comments) and her cars built in AI slash some kind of phone/ PDA system? It’s a fun taste of the futuristic tech that’s just helpful enough to not castrate our investigators in this mystery, and just broken enough to be entertaining.
Side note I don’t know what it is specifically but a lot of this whole show just feels really nineties to me. I don’t know if it’s the dialogue or the music or what but so much of it reminds of nineties storytelling and aesthetics.
Our trio of main characters (Kircher, Briggs, and Garrett) are thrust together in a mini task force operating independently within the main task force (ed: task-ception!) in a manner that makes Kircher suspicious of it’s ease, and the others exasperated at having to work with each other. Once they’ve each debriefed the others they set out to do some boots-on-the-ground investigating.
Briggs follows up on the homeless angle, given Garrett is “terrible” at interacting with anyone but the hard done by in particular would not put up with him, Kircher follows up on an asylum lead to learn hard info about Cooke and Socrates, and Garrett lets us all learn more about the Paradox Artifacts and in the process introduces us to one of the most teeth gritting characters that are unfortunately seemingly emblematic of this series.
I don’t know Jack Kincaid, and I’m not readily familiar with any of his other work, but he seems to have leaned far too heavily on a kind of excessive pomposity for a lot of his characters. I suspect this has a lot to do with his voice acting: a quick and dirty trick for voice acting is to put on an exaggerated accent as a kind of shortcut to character creation, and his characters all seem to share a similar upper class pastiche that lends itself to verbosity and pompousness. I don’t know if this is still true, or even if it will hold true in the near future of this series, but for now that’s what i’ve seen.
Oh and Mister Cooke returns (totally called in my last review) and reveals that Captain Socrates’ beloved pan was actually gifted to him by Cooke. So I guess I’ve got one more reason to dislike that arrogant eyeless churl.
All in all, though I do have one or two specific complaints that come primarily from my own instincts as a writer and thus are entirely subjective to my personal style of doing things, I am enjoying this show. I’m looking forward to finding out how they rescue Briggs, which from the preview will be the main focus of episode two, and I’m genuinely interested in these Paradox Artifacts. Now I lean more towards the fantastical than the realistic, so that could be why, but I really think the show will benefit from leaning more into the outlandish aspects that have been hinted at so far.
Side note if I don’t get a scene on a boat with those weird sea monsters they mentioned I’m going to be very upset.
A solid episode overall, very functional in what it needs to do. That might sound like a backhanded compliment, but I think not enough people are willing to make functional. All too often people eschew necessity for spectacle and neglect to put in the work, so I respect this episode all the more for it.
I’m working on a theory for the Paradox Artifacts, though admittedly I’ve still got very little info to go on. So far we know they exist. No matter what, that briefcase bomb does exist, and it has a voice activated trigger. We can surmise that some kind of personal teleporter also exists, thus it is likely if two exist there are others that exist as well.
We also have been told that Edict One, the people who developed on the spaceships in the (as yet unspecified length of) time that passed on the trip from earth, keep themselves separate from society and also somewhat prohibit laboratories (and thus probably scientific advancement to some degree?). We can surmise that they have developed technologically as well as socially. We’ve also been told that two other ships “disappeared” on the journey.
So my theory is that Edict One didn’t wake everyone up immediately, instead seeding the planet with these artifacts first so as to facilitate part of the experiment they are so clearly running on human society. Not invasive tests or anything, but sociological observations on how they’re developing as a people. They also probably terraformed the planet at least a little bit. Either way they’ve definitely got their own sixth continent they’ve set themselves up on.
What do you think of my theory? Leave a comment and tell me know your own theories, or better yet let me know if you are listening along with me in this deep dive. Just please no spoilers for upcoming episodes, as I will absolutely be reading your comments.
And of course, go download episode 3 right here, and join me next time as I continue my deep dive into Edict Zero – FIS.